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Nevyn Auscent
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Posted - 2013.10.07 22:18:00 -
[1] - Quote
Reading a lot of the concerns over drone DPS I have to say I share some of them. However as has been pointed out, the DPS is needed for 6/10's in low sec. And to be able to PvP effectively also.
So.... If 5 Heavy/Sentry drones are an issue due to drone assist mechanics meaning a ship with a bonus to decloaking lock times can be used with drone assist. Then reduce drone DPS but increase gun DPS significantly. That way the Stratios has to apply it's own DPS. Not assist it out. Meaning 6 seconds delay before it can start locking stays mostly intact. And 2-3 seconds lock time then occurs also.
So a rough 10 seconds before meaningful gun DPS can be applied is going to be a fairly true statement generally. |

Nevyn Auscent
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Posted - 2013.10.08 01:45:00 -
[2] - Quote
Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. You will still need to train to T2 Modules. +10 Virus strength is required along side T2 Modules to do null sec relic/data sites.
Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. It does give a choice on how you use the ship, but +10 virus strength still makes you make that choice, just as much as +5 does. So +10 does not remove the choice of how you fit your ship. It simply enables you to use these ships in Null Sec relic/data sites. |

Nevyn Auscent
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Posted - 2013.10.08 02:04:00 -
[3] - Quote
Omnathious Deninard wrote:Nevyn Auscent wrote:Omnathious Deninard wrote:As expected, you can't come up with a reason. Because there is none, high end content requires T2 or better modules. Now, I can see that CCP have aimed these ships at low sec, not null sec, and they are intended to also do combat sites, not just relic/data sites. However I feel that this creates a bad mix. As either they are good at combat sites, or relic/data sites. You can't fit rigs for both. And you can't fit mods for both at the same time. I am sure someone will find flaws with this also, but here goes anyway. When I do high sec exploration, I fit my Navy Vexor for both and it only has 4 mids. It easily does 4/10 most all unrated complexes and all Data and Relic sites I come across. How capable this will be as an all in one is yet to be seen. I personally plan to do some serous testing for an all in one fit once they are ready on Sisi. A navy cruiser in a 4/10 with good skills is a cake walk.
Now go look at a 6/10. See if you can do that short changing yourself 2 mid slots in your navy Vexor. As the Vexor is a fairly equivalent ship Now take a T1 Exploration Frigate into Null sec. Without any exploration rigs at all. You can use T2 Mods & Sisters probes. Now see how well you do Null sec Data/Relic sites.
You aren't comparing situations at all. Just showing how you are overkilling high sec sites with Navy ships. |

Nevyn Auscent
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Posted - 2013.10.08 02:18:00 -
[4] - Quote
Now do it again, and FRAPS it this time, with 4-5 sites. |

Nevyn Auscent
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Posted - 2013.10.09 22:43:00 -
[5] - Quote
Kaarous Aldurald wrote:Quote:Please try to scan a 3/10 and take your covert ops frigate into it and complete it, bet you cant but the SOE frigate can First of all Bouh, if you think 5 unbonused (for damage, anyway) light drones and no guns can crack the tank on one of those faction spawns whilst dodging fire from the rest of the rats in a 3/10, be my guest and try it. You'll die, by the way. Second of all: Quote:Diminishing reutrns are a part of eve, paying a large amount for a samll gain is very common. Within a ship class, yes. Outside of or between ship classes, no. That much is obvious from actually playing the game. Nevermind that T2 cov ops frigates and pirate frigates are not the same ship class. Why would I take a Frigate into a 3/10. That's a cruiser level site.... kinda like.... Oh, the stratios was made for. Also, 80 DPS doesn't crack the tank on those faction spawns? News to me. And why are you dodging fire from the rest of the rats, kill them first. You don't aim for the hardest to kill thing in the room, aim for the easiest and thin things out a bit so you can manage, then kill the hard one.
Now, in saying all that, I do feel the frigate is undergunned and could benefit from another high slot, so you can probe + 2 turrets. And the cruiser would fit it's flavour much better with less drone DPS & more gun DPS. Since currently it is barely tolerable using lasers as it's weapons. And needs more substantial DPS bonuses to make lasers actually solid on it. Which would require dropping the drone DPS to compensate. (Which also solves the decloak and assign drones instantly issue people have raised.) |

Nevyn Auscent
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424
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Posted - 2013.10.11 02:24:00 -
[6] - Quote
Xequecal wrote:This ship currently runs C2/C3s better than T3s.
[New Setup 2] Corelum C-Type Medium Armor Repairer Medium Ancillary Armor Repairer,Nanite Repair Paste Centus B-Type Armor Thermic Hardener Drone Damage Amplifier II Drone Damage Amplifier II
10MN Afterburner II Large Capacitor Battery II Large Capacitor Battery II Relic Analyzer II Cap Recharger II
Medium 'Solace' Remote Armor Repairer Small Tractor Beam II Salvager II Covert Ops Cloaking Device II Sisters Core Probe Launcher,Core Scanner Probe I
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump II Medium Anti-EM Pump II
Drones_Active=Ogre II,5
701 DPS, which is more than you get out of any T3 in a viable C3-running fit. You won't lose drones except for hobgoblins to sleepers if you know what you're doing, and you can carry tons and tons of spares. You can just run around Sansha/Blood nullsec with this, running any relic or combat sites you come across (data sites suck) and if you find a wormhole you can just duck in and run the sites in there. C3s with nullsec statics are almost always unoccupied so it's pretty safe too. Good luck applying Ogre DPS effectively with that fit. |

Nevyn Auscent
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Posted - 2013.10.11 04:49:00 -
[7] - Quote
Barrogh Habalu wrote:Arthur Aihaken wrote:Battleship specs yet? I don't think I've seen any clue that there will be one, at least for now. Nestor in the ship information tree under Guristia's on Sisi. Description on it is actually a SoE Battleship. However stats are all still a clone of the rattlesnake & graphic is a place-holder graphic used for any ship without a graphic from what I understand. |

Nevyn Auscent
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Posted - 2013.10.11 07:58:00 -
[8] - Quote
Anize Oramara wrote: what is the resistsvlike? if I can replace my loki for running c1-3 with this thing that would be amaziballs.
Fit a Maller with the same tank. It will have identical tank to the Maller. |

Nevyn Auscent
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Posted - 2013.10.15 04:18:00 -
[9] - Quote
As has been said repeatedly.. If the Blaster/Drone combo is overpowered. Reduce the drone DPS and up the laser DPS. That ties it tighter to lasers which matches the stated design intent, as well as drops DPS a bit, since Laser DPS will be lower than the Blaster DPS, & tracking will be a bit worse at the blank point ranges people are talking to bump & drop heavy drone DPS instantly. Alternatively applied drone DPS will be lower since heavies will have to travel. Giving the target time to counter web and pull range through higher base speed (assuming same number of webs almost any other cruiser fitted for PvP will pull range on the Stratios, especially if you MWD fit the Stratios for bumping, if you AB fit you then struggle to bump.) as well as lock & engage the heavy drones or Stratios directly before drone DPS gets applied.
Of course, all these 'OP' fits don't have an extended probe launcher, & most of them don't even have a normal probe launcher. So you aren't finding most of these supposed targets to start with and having that much DPS anyway. Unless you find someone ratting in low sec I guess. Which has always been a dicey game anyway. |

Nevyn Auscent
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Posted - 2013.10.16 04:17:00 -
[10] - Quote
epicurus ataraxia wrote:Snip
But unless you are developer or CCP Representative , you have no right or special knowledge to tell us what we may or may not have, or what it has been designed for,
Ccp please continue and ,make these ships Full Fat Explorers.
You mean other than the bit where the rest of us read CCP's vision of these ships and that they were designing them around solo low sec exploration & PvP. Though obviously they can still function in other area's.
That said, it is still missing a couple of area's even for that. If this is intended to be a viable PvP scanner then it should have the extended probe launcher CPU bonus like a T3 does. And the concerns over the way the 125 drone bandwidth + cloak + drone assist can be used also seem valid, meaning dropping to 100 bandwidth and giving a laser DPS buff might be a good plan. And help with the character. |

Nevyn Auscent
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Posted - 2013.10.16 06:08:00 -
[11] - Quote
Omnathious Deninard wrote: This setup would still do 975 DPS, while down from the blaster ogre setup most would still say is way to high for a cloaky ship.
No web. Ogres don't apply DPS. No Probes. How did you find them in the first place. Though I agree it's still a paper high DPS. But by tying it into guns more, it means you can't do the bypasses on cloak targeting delays people were talking about. And also thematically ties it into lasers better. |

Nevyn Auscent
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Posted - 2013.10.16 06:13:00 -
[12] - Quote
Omnathious Deninard wrote:As is almost anyone (sorry Caldari pilots) can cross train into the Stratios with minimal SP investment as Minmatar ships have some armor tanks and a decent number have drone bays, Amarr is an armor race with a weapon of drones and Gallente is an armor race with a weapon system of drones, making all those races (relatively) quick to fly an armor drone pirate ship. Caldari being the only ones who are exclusively shield and operate with minimal drones would have a lot of SP to invest to pilot this ship.
If the ship becomes more laser focused it creates longer cross training times for non-Amarr pilots (and even longer for Caldari). Agreed. But the ship is meant to be laser focused as CCP announced their vision as well as drone focused. Yet currently you will most likely see non laser setups on it due to various reasons (Cap or DPS). If they want that laser focus on it, that's simply something people are going to have to accept. It's not like Amarr pilots can instantly fly Cynabals, or Gila's (Sounds like Gila's may become a missile boat made perfectly for Caldari missile skills after all) |

Nevyn Auscent
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Posted - 2013.10.16 22:56:00 -
[13] - Quote
Complaining that a pirate ship designed around Lasers & Drones (as officially announced by CCP) is too hard to train into for certain races.... Rubbish. Really, get some better arguments, exploration is not some magic thing that makes it different from any other ship. Nor is this the only ship capable of doing exploration. Every ship out there is harder to train into for someone.
I also fail to see how upping laser DPS to make it a 50/50 DPS split pushes it heavily into the Amarr camp The only Amarr thing it currently has going on is the armour resists from cruiser skill. Other than that you will not see Laser set ups on the present build. You will also not see Amarr drones except in very niche applications, you will see Gallente & Minmatar drones. So right now it is heavily on the Gallente side of things with some Minmatar influence for the projectile fits. |

Nevyn Auscent
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Posted - 2013.10.17 02:43:00 -
[14] - Quote
The point of a laser bonus is that CCP said they wanted these to be Laser/Drone ships.
Currently, they are not. |

Nevyn Auscent
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Posted - 2013.10.17 08:43:00 -
[15] - Quote
Iudicium Vastus wrote:I'm imagining afk cloaking will become just slightly more scary with these new covops moderate to high dps drone ships, being much quicker to get into than recons. Now maybe some supposed afk'ers will reach out and actually badtouch you. Except for the part where all the EFT warrioring going on is assuming perfect V's in all drone skills..... Now go and actually look how long that takes. Then how long to get the perfect V's in all Gunnery skills for Medium Blasters to go with their EFT warrioring. And perfect V in 2 cruisers. Now look at how little time is needed for Recons relative to that training.
These are certainly not faster to train into than recons to kick those numbers out. |

Nevyn Auscent
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Posted - 2013.10.17 09:08:00 -
[16] - Quote
Bouh Revetoile wrote: You are forgetting that for the ship to be overpowered they also need to shoot at a structure, otherwise the tracking formula might have some words against their pretty numbers : Ogre II tracking is only good against larger target ; for 125m sig radius targets, the dps drop to 55% *if she doesn't move*...
Oh no, I'm not forgetting that part either. I'm just not bothering to argue it, I have at least that much faith in CCP that they have some clue about heavy drones damage application. |

Nevyn Auscent
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Posted - 2013.10.19 03:37:00 -
[17] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:Tyberius Franklin wrote: It is designed around exploration content which is why it doesn't need an expanded probe launcher. A core will do, which is only 10tf.
Ahhh ok, I get it.. The ships for pve only, funny thats not what the description says but maybe that is what it's meant for. I mean why would anyone want to use a ship with bonuses to scanning for anything other than PVE. Quote: What we're shooting for is ships that are themed around exploration and therefor make good platforms for a range of activities including probing, hacking, exploration combat sites, anoms,"""" killing anom runners, spying on people,"""" looking super sexy and generally being kind of awesome. They might just make it for running relic and data sites but thats about it. You do realize that core probes, which can be used with core probe launchers, are used to find WH's and combat sites as well correct? Additionally, people can easily find targets running anoms with the ship without even needing to use probes or probe down sites that are occupied to find targets as well. Also, if you want the cruiser can still accommodate the combat probe launcher, just compromise with the rest of the fit. Or are you saying that not having it fit with massive CPU to spare will somehow make you incapable?
Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%. |

Nevyn Auscent
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Posted - 2013.10.19 04:36:00 -
[18] - Quote
Tyberius Franklin wrote:Nevyn wrote: Over 50% of the cpu is not acceptable for leaving the ship able to function. A substantial cpu discount for.the expanded launcher is certainly reasonable. Even if it still leaves a cost that matters. 75-90%.
I'd seriously begin to question, given all the other capabilities present if combat scanning with relative ease in fitting is really wise to add to the list. A much smaller discount is probably acceptable, but at what point does it really cease to be as prohibitive as you think it is? And at that point are we still facing the issue of adding yet another point of contention regarding it being OP?
75% discount is 55 cpu. Still over 10% of the fittings of the ship. And it eats into gun dpi at the same time. If you note I also agree with a slight drop in drone dps (leave room for nestor to.shine at 125) for a raise in.laser gun dps. Meaning dropping one turret for probes will remove the 'op' paper dps to start with. Not a single 'op' fit thus far has even had a standard probe launcher let alone an expanded.
Still. If CCP really think that is too good, I'd accept barely a smaller bonus. But it should be capable of decent fits with expanded launchers even if you do have to reduce tank or dps a little for it. But it should only be a little. Not a 50% dps |

Nevyn Auscent
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Posted - 2013.10.19 22:42:00 -
[19] - Quote
Xequecal wrote: Drones_Active=Ogre II,5
That's still 700 DPS and a respectable 45k EHP, it fits with Genolution CA-1 and CA-2
& now your entire DPS is based on ogres. And you have no speed. Meaning that during that 8 seconds anything small with a MWD burns out of your web range, then laughs at your inability to hurt them. While anything large enough for you to catch during your 8 seconds locking time can handle 5 ogres.
Still. Dropping Drone DPS, raising gun DPS solves all this issue. Because then simply the sacrifice of fitting a high slot utility instead of a gun makes for a significant DPS drop. Rather than all your DPS being PG & CPU free. |

Nevyn Auscent
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Posted - 2013.10.19 23:17:00 -
[20] - Quote
Omnathious Deninard wrote: Ignoring that fact that ship has double web and scrambler on it?
Moving drone DPS to laser DPS makes the ship less effective for exploration fits and only helps surprise PvP fits.
Double webs + scram have limited range. You have Cloak lock delay + lock time. You have slow cruiser initially, with only AB to try and close range. You can't start within 2500m or you decloak yourself anyway.
Sure you might catch the odd person. But even then you only have 700 DPS which still won't apply perfectly due to sig size unless you are shooting a BS, since even if it's under their tracking, if it's under sig size & moving even 1m/s sig size affects DPS & 45k EHP. And are entirely drone reliant. This is no more threatening that the cloaky T3's already are.
So what you are trying to tell me is that Cloaky T3's are OP & will break the game by being able to combat probe..... Oh wait. They haven't broken the game for years of existence already. From this I can only conclude that you are defending your T3 ships unique abilities in order to force everyone else to train T3's, rather than having viable options in the Pirate/T2 ship range to combat probe.
Yes, pushing DPS to guns won't drop the surprise gank fit DPS. Well, it actually will a bit since it will be a bonus to lasers, while the gank fits have been based on blasters. Nor does it need to drop the surprise gank fits anyway, since anyone flying in an anom should be expecting that kind of hot drop, given they only have 5 seconds from when someone hits local to warp out now before the interceptor lands on grid and tackles them possibly, if the interceptor guesses the right anom. After which the Battle cruisers follow fairly soon. So.... Gank DPS with very few targets is not a problem. |

Nevyn Auscent
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Posted - 2013.10.19 23:53:00 -
[21] - Quote
Omnathious Deninard wrote: That is a very large wall of text that actually avoids the fact that a. Cloaking delay has not ever affected cloaky t3 and there fore will not affect this ship very much either. B. pushing the ship toward lasers hurts it as an exploration ship, every high slot beyond a cloak would remove 12.5% of the ships DPS (assuming a 50/50 DPS split)
A: Cloaky T3 haven't broken the game for years & years. As I actually pointed out. And they have close to the same paper DPS, better applied DPS, and far more tank. As has been pointed out repeatedly through this thread. And B: Oh no! Choices! Sacrifices! How dare you have to make a choice. CCP have said, post 1 these are meant to be Laser/Drone ships. Currently they are not. Pushing them more towards laser DPS a bit also creates more fitting choices, and makes room for the Nestor to have 125 drone bay as a bonus above the cruiser (at 100 or 75), while removing the complaint of drone assist (which works with the other drone cruisers as well obviously) bypassing cloak targeting delay. |

Nevyn Auscent
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Posted - 2013.10.20 22:47:00 -
[22] - Quote
Vaju Enki wrote:
I hope CCP Rise and CCP Fozzie check this out. This is broken beyond belief.
Someone has never seen Cloaky Probe T3's ganking either... This is nothing that isn't in the game already, and has much worse DPS application than a cloaky T3 does, as well as significantly lower tank.
Really, yes, it's a dangerous cruiser when gank fit. IF you catch your target. Sure they might not see you uncloak instantly, but they aren't sitting still like a doorknob either. If they are then they are dying from their own stupidity. They will be burning in a direction probably much faster than you can move while cloaked, making it pure luck if you can catch them at all. Let alone if they see you after you decloak in time to react. And no, the neuts will not cap a cruiser out instantly, because they have a Cap booster. Unless they are PvE fit. In which case you could kill them in anything PvE fit so it doesn't matter. |

Nevyn Auscent
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Posted - 2013.10.24 22:46:00 -
[23] - Quote
While this iteration is 'better' Medium Lasers will still see minimal use on this ship because they are cap hungry hogs. Meaning it takes all your slots to run medium lasers without a cap bonus. Yet without a second laser bonus, they are no better than any other weapon even WITH the cap bonus. Without the cap bonus they are just horrible to try and use in any kind of sustained over 30 seconds environment Especially if you are trying to active tank at the same time as needed for PvE armour ships. Dropping to 3 turrets & adding a 33.3% (or 37.5 to match) DPS bonus to bring it back up to 4 would solve both of these issues. It could then also have a 37.5% Optimal bonus to be a little shorter range than the Omen, but still a solid bonus. And you would then see these ships actually fitted with lasers. Currently, most fits will not even with Optimal because there are just better options if you are fleeted, & solo you will use capless AC's, or facemelting blasters. |

Nevyn Auscent
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Posted - 2013.10.25 21:16:00 -
[24] - Quote
Tyberius Franklin wrote:Querns wrote:I did, but if you'd like to pretend that your issues aren't about that then I'd recommend we move the discussion to EVE Fiction where it belongs. I run lvl 4's in cap stable marauders half the time. The other half I run a rattlesnake because drones are awesome. I run inefficient ships with inefficient and cheap setups. Arguing efficiency and isk/hour is not something I can knowledgeably do. I'm aware it suits your purpose to pretend it's all anyone cares about, but surely some part of you has the capacity to think beyond that illusion, right? Querns wrote:This is exactly my point -- the anger being levied here with the constant references to marginal Eve PVE content is directly related to the fact that a ship previously thought to cut the time taken to run these sites is being nerfed below the threshold where changing ships is required.
It could have been worse -- CCP could have made this change after you had purchased your new toys but before you managed to waddle into a DED complex to actually use it. :V Hence the point of the dissenters here. It switching ships this is completely outclassed, other ships can scan and run then better and arguable run wider ranges of sites. Yes, there has to be some loss from say, an ishtar+helios combo in finding and doing sites, but there should still be enough teeth in this to actually do the same range and in reasonably close times.
Now consider 2 Statios vs Ishtar&Helios. Then consider Ishtar+Stratios.
In both of those situations you are probably running a 6/10 faster than just a solo Ishtar with a prober helping it find the sites fast.
My complaints with the ships are still. The Astero does need that third high. Cloak, Probes, Salvager/Remote Reps/Cyno. Simply fitting Cloak & Probes leaves you no utility highs & no turret DPS, meaning your drones have to be DPS drones.
The Stratios needs a better laser bonus. Or CCP need to scrap the whole laser bonus idea. It is not fulfilling it's role as a combined laser/drone ship with current bonuses. & as such is a largely wasted bonus. 3 Turret slots (Since 90% of actually used fits will have at least 2 utility) with a 37.5% bonus to Optimal & Damage come out with similar laser DPS, lower cap use, and slightly less range than we have currently, which avoids stepping on any other optimal bonused laser ships toes, while providing a clear reason to use lasers over other turrets (But not negating the advantages of other turrets in certain side cases). The Expanded Probe launcher should be given a CPU buff on the Stratios. It's silly that you have to train to a single ship class that is meant to be a 'generalist' class while no ship in the T1 or T2 range (Especially the specialist T2 range) gets any bonus to fitting a combat probe launcher. & as such fitting one uses over 1/3rd of your CPU up instantly. Horribly gimping the fit for any other uses. |

Nevyn Auscent
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Posted - 2013.10.29 00:00:00 -
[25] - Quote
Alvatore DiMarco wrote:It's actually four guns without a damage bonus.
So what sort of bonuses would be better, then? I mean, not that it matters much or anything since Rise has basically decided "This is how the ship will be" without a shred of player testing to inform his decision. Even Ytterbium stepped back in the Marauder thread and said "after actual player testing, we decided to make some changes", but that's neither here nor there. No, it's three guns for any exploration fit ship in low or null. Cloak+Probes. Leaves only three guns You can four gun in high sec, or a gate camp fit, or if you have someone else probing for you. But at the point someone else is probing for you, why not use a ship properly bonused for DPS like the Ishtar instead.
As a result if the ship is meant to be a laser ship, it needs a laser damage bonus badly. And should have two utility high slots that are not part of the DPS calculation, meaning it should drop to three hard points. 37.5% Damage bonus & 3 hard points leaves laser DPS almost exactly what it is now, while dropping the gank fits people are panicking about since it reduces blaster DPS. |

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Posted - 2013.10.30 03:09:00 -
[26] - Quote
You also no longer need to fit both analyzers onto the ship, since you can carry a refitting depot (Probably) in order to swap out one for another as needed. So 4 mid slots is sufficient for exploration in that regard. |

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Posted - 2013.11.05 18:59:00 -
[27] - Quote
Maximus Andendare wrote:So Rise, you still don't see that removing the energy turret capacitor bonus for optimal just hurts the "sustain" idea for an armor tank while simultaneously further marginalizing beam turret usage? Of course they don't, Capacitor use on Laser turrets is 'fine' (Despite the fact they saw on the BS level that there was a massive issue with capacitor bonus on all the BS, removed it from all BS (Navy Geddon was replaced at crowd whining) and dropped the overall cap use of large laser turrets significantly (Though it is still significantly more than Hybrids). The entire community is wrong on the cap issues of lasers. Especially combined with active armour tank, because active armour tank is so cap efficient already. |
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